♠ Ponte Pedo

How to play Ponte Pedo

Learn the drinking card game with practical examples of each round, ties and pyramid matches. Two to eight people take turns on one device. The counts can represent drinks or points; consuming a drink is never required to participate.

Play now

Set up the game and understand the deck

Choose Chill for four rounds or Hard to add the pyramid. Select two to eight players, enter nicknames and press Shuffle & play. The game uses a 52-card deck without jokers. Hearts and diamonds are red; clubs and spades are black. Ace is 1, jack is 11, queen is 12 and king is 13. Every player takes a turn before the next round begins. When the game refers to your first card, it means that player’s card, not the most recent card revealed by someone else. No money is wagered and there are no cash prizes. Before starting, agree whether to use the scoreboard as points and make clear that nobody has to consume a drink.

The four rounds: examples and ties

First, choose red or black. If you choose red and reveal the six of hearts, distribute one unit; a club would add one to your own count. In higher or lower, compare with your first card. With a six, choosing higher succeeds with a nine but fails with a three or another six. This round is worth two. In inside or outside, your first two cards set the boundaries regardless of the order in which they appeared. With a four and a ten, five through nine are inside; ace, two, three, jack, queen and king are outside. A four or ten is a tie and loses with either choice. This round is worth three. If both boundary cards have the same value, there is no value strictly inside. In the final round, choose hearts, diamonds, clubs or spades. Matching only the colour is not enough: the exact suit must match. This round is worth four. The app checks these outcomes for you.

The pyramid in Hard mode

The pyramid starts with a newly shuffled deck, so your cards from the previous rounds do not carry over. Each player receives five cards. Eight additional cards form four pairs revealed from bottom to top, worth one, two, three and four units. A match with the left card adds that row’s value to your count. A match with the right card lets you distribute it. For example, a queen on the right in row two allows every player holding a queen to distribute two, regardless of suit. Holding two queens does not double the amount: a match is counted once per player. If several players match, each gets a separate distribution turn. If nobody matches, play continues. Tap your name to view your hand and hide it before passing the phone.

Distributing, correcting and saving counts

After a correct guess, use plus and minus to distribute the available amount among the other players. You cannot assign it to yourself. You can split three units as one for Ana and two for Luis, for example. Confirm becomes available when all units have been assigned. These are game records, not obligations to consume anything. Open the scoreboard to view or correct received and distributed counts; they cannot go below zero. At the end, History stores a local summary. It keeps up to the twenty most recent completed games in that browser. You can delete them from the History window. They do not sync to another phone, and clearing browser data can remove them. Leaving an unfinished game discards its progress. Rematch starts a new game with the same players.

Making a choice and playing without alcohol

The cards remaining in the deck determine the chances. As a simple illustration, a complete deck contains four of each rank. If only your three has been removed, there are forty higher cards, eight lower cards and three ties remaining. Higher is more likely, but is not guaranteed. In a real group game, other players have already revealed cards, so those counts can differ. For inside or outside, first count the ranks strictly between the boundaries and then consider which cards have already appeared. These observations do not change the rules or create a cash prize. For an alcohol-free game, treat each scoreboard unit as a point. Distribution and the pyramid work exactly the same. Stop whenever you want; nobody needs to finish a drink, catch up on unconsumed amounts or compete to consume more.

For adults aged 18+ only. You can use the scoreboard as points without consuming drinks. Do not turn the game into a drinking competition or pressure anyone to drink. Respect breaks and never drive after drinking alcohol.