♠ Ponte Pedo

Drinking games to play with friends

Compare drinking games by the materials, group size and type of participation they need. Every option can be played with points and no alcohol. Ponte Pedo includes Ride the Bus and the pyramid; the other activities below are played in person.

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Ride the Bus: clear turns and card decisions

This suits a group that wants fixed rules and a device to manage turns. Ponte Pedo supports two to eight people sharing one phone, with no physical deck. Guess colour, higher or lower, inside or outside and suit. The four rounds are worth one, two, three and four. Chill ends after these rounds; Hard adds the pyramid with fresh hands. For a first game, start with Chill and read the tie examples together in How to play. You can treat each unit as a point: a correct guess distributes it and a wrong guess records it. Drinks are not required.

Ring of Fire: a categories variation

For this in-person variation, bring a physical deck and make room to arrange the cards. Assign a short action to each rank before starting: name a film, choose a category or invent a sentence. Players draw and complete the action in order. Write the rules where everyone can see them. In our suggested variation, a king chooses the next category and the fourth king ends the game. There is no communal cup to finish. This works best for a group that enjoys making its own rules and has time to explain them.

Never Have I Ever: conversation without pressure

No cards are needed. Name an ordinary experience you have never had, such as falling asleep on a train. Those who have done it can raise a hand or record a point, then the turn moves on. For a group just getting acquainted, choose travel, food or hobbies. Avoid questions about private experiences, health or subjects someone does not want to discuss. Anyone can pass without explanation or penalty. This is an in-person activity, not a mode built into Ponte Pedo. A round ends once everyone has proposed one statement. Agree on one or several rounds before starting.

Truth or Dare: agree on boundaries first

Each player chooses between a question and a short action. Prepare everyday examples, such as naming a favourite song or imitating a fictional character for ten seconds. Actions should be possible in the room, without physical risk or contacting people outside the game. Exclude nudity, sexual tasks and humiliating actions. If someone declines, change the proposal or move to the next turn. A drink should never be a penalty for refusing. This works for groups who enjoy improvising more than following a deck. A round ends once everyone has had a question or challenge. Agree on the number of rounds beforehand.

Categories: listen and remember

Choose a specific topic, such as fruit, and establish a turn order. Everyone names a new example: apple, pear, mango. A repetition or an answer outside the category ends the round, then a new category begins. To keep a score, record a point for a completed round. Decide whether regional names count as different answers before starting. Broad categories work for new groups; films or music work when people share those interests. No cards, app or beverages are needed.

Most Likely To: a quick group vote

Choose a friendly question such as who would organise a trip best or learn an instrument fastest. Count down, then everyone votes together by pointing or saying a name. The selected person may comment if they wish before the next question. There is no obligation to drink or explain a vote. Avoid questions designed to embarrass somebody. This is a useful conversation break between card games; Ride the Bus works better when you want an app to manage the turns. No cards or equipment are needed. A round ends after everyone has asked one question.

Choosing a game for your group

With one phone and a preference for fixed rules, start Ponte Pedo in Chill. Once everyone knows the four rounds, Hard adds card matching in the pyramid. With a physical deck and an interest in making rules, try the categories variation of Ring of Fire. For conversation without materials, choose Never Have I Ever or Most Likely To. Agree on duration and allow people to leave or pass without penalties. Drinking games describes a tradition, but points, conversation and turns let the adult group participate without alcohol.

For adults aged 18+ only. You can use the scoreboard as points without consuming drinks. Do not turn the game into a drinking competition or pressure anyone to drink. Respect breaks and never drive after drinking alcohol.